buttonsetr.blogg.se

Neptunia reverse steam
Neptunia reverse steam













neptunia reverse steam
  1. NEPTUNIA REVERSE STEAM UPDATE
  2. NEPTUNIA REVERSE STEAM DOWNLOAD

I found the voices from the problematic event, they are numbered in a seemingly understandable way. Pretty goofy way to debug, but surprisingly reliable! Sometimes I just printf every Cue name at Play() time and see what gets printed whenever sound starts acting up, and work my way from there. If the Cues have proper names (you'd be surprised how often they don't), find the Cue that acts up and play around with that. Most of XACT's nastiness happens in the SoundBank, particularly in Cues and Sounds, which have a very strange mashup of Wave entries grouped into tracks that may or may not play based on variables, RNG, instance limits, junk like that. That being said, the really interesting stuff will be in the SoundBank, since the WaveBank is purely wavedata without much going on. I'm beginning to wonder if that's where all my strange "sound quality is better" feedback is coming from.įacttool's playback is definitely lazily-written, so expect some nastiness even in some pretty basic scenarios. In the case of FAudio, all sound should bypass Wine audio and go straight to SDL2's audio driver.

NEPTUNIA REVERSE STEAM DOWNLOAD

Is there a way to download an older version of a game? If yes, I could download the previous version that had sound working to see what are the differences in the logs. One interesting thing is that the controller rumble works. This slowness may cause the game to have problems as I think most developers don't prepare their games for a scenario where the game run constantly at 0,2 FPS. I think that as the performance is absolutely terrible (Xorg freezes for 4 seconds, then update, then freezes for 4 second). After the battle, when returning to map, the music did not return and no sound played anymore.

neptunia reverse steam

When I won the battle the music stopped and no sounds played. Battle happened with the map music instead of battle music.No sound when the opponent (Squirrel Cat) noticed me.

neptunia reverse steam

At best it would result in a frankenbuntu, at worst it would truly break the system. As the suspects are many (SDL, FFmpeg, other libraries) I don't think it's worthy to test. At lib being a 32-bit version and at lib64 bring a 64-bit version, built with same configuration. Did you replaced the lib both in ~/.local/share/Steam/steamapps/common/Proton 3.16 Beta/dist/lib/ and ~/.local/share/Steam/steamapps/common/Proton 3.16 Beta/dist/lib64/ ? Do you use a clean pfx? *** I tried to reproduce it to take a screenshot but every time it was displaying correctly. In battle, when doing a special skill, the character texture do not display correctly the character is displayed all black.***.the background music is permanently stopped. The same apply when entering a battle there is no bgm playing, and after winning a battle the above trick do not work anymore, i.e.If I enter the menu, the bgm start playing again. When in gameplay mode, if I try to jump or do any other action that trigger a sound, it stop the background music.

NEPTUNIA REVERSE STEAM UPDATE

I'm not very knowledgeable about Ubuntu since I'm on arch, but can't you update and try again?Īlso, I've put a little more time on the game to see if everything is alright, and I found some new issues:















Neptunia reverse steam